A Virtual Out-of-Body Experience Reduces Fear of Death. By Pierre Bourdin et al.
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0169343
PLoS ONE, January 2017
Abstract:
Immersive virtual reality can be used to visually substitute a person’s
real body by a life-sized virtual body (VB) that is seen from first
person perspective. Using real-time motion capture the VB can be
programmed to move synchronously with the real body (visuomotor
synchrony), and also virtual objects seen to strike the VB can be felt
through corresponding vibrotactile stimulation on the actual body
(visuotactile synchrony). This setup typically gives rise to a strong
perceptual illusion of ownership over the VB. When the viewpoint is
lifted up and out of the VB so that it is seen below this may result in
an out-of-body experience (OBE). In a two-factor between-groups
experiment with 16 female participants per group we tested how fear of
death might be influenced by two different methods for producing an OBE.
In an initial embodiment phase where both groups experienced the same
multisensory stimuli there was a strong feeling of body ownership. Then
the viewpoint was lifted up and behind the VB. In the experimental group
once the viewpoint was out of the VB there was no further connection
with it (no visuomotor or visuotactile synchrony). In a control
condition, although the viewpoint was in the identical place as in the
experimental group, visuomotor and visuotactile synchrony continued.
While both groups reported high scores on a question about their OBE
illusion, the experimental group had a greater feeling of disownership
towards the VB below compared to the control group, in line with
previous findings. Fear of death in the experimental group was found to
be lower than in the control group. This is in line with previous
reports that naturally occurring OBEs are often associated with enhanced
belief in life after death.
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