A Case of Evolutionary Mismatch? Why Facial Width-to-Height Ratio May Not Predict Behavioral Tendencies. Dawei Wang et al. Psychological Science, June 10, 2019. https://doi.org/10.1177/0956797619849928
Abstract: This study contributes to the growing literature linking physical characteristics and behavioral tendencies by advancing the current debate on whether a person’s facial width-to-height ratio (fWHR) predicts a variety of antisocial tendencies. Specifically, our large-scale study avoided the social-desirability bias found in self-reports of behavioral tendencies by capturing survey data not only from more than 1,000 business executives but also from evaluators who reported knowing the focal individuals well. With this improved research design, and after conducting a variety of analyses, we found very little evidence of fWHR predicting antisocial tendencies. In light of prior research linking fWHR to social perceptions of evaluators, our results are suggestive of an evolutionary mismatch, whereby a physical characteristic once tied to antisocial tendencies in ancestral environments is—in modern environments—not predictive of such behaviors but instead predictive of biased perceptions.
Keywords: evolutionary psychology, facial features, physical appearance, social behavior
Bipartisan Alliance, a Society for the Study of the US Constitution, and of Human Nature, where Republicans and Democrats meet.
Monday, June 10, 2019
Pathogen sensitivity shapes preference for romantic and sexual partner health
Pathogen sensitivity shapes preference for romantic and sexual partner health. Marjorie L. Prokosch, James B. Moran, Damian R. Murray. Human Behavior and Evolution Society 31st annual meeting. Boston 2019. https://osf.io/4smp6/?view_only=dfc749b9130448748d0da6afe336e2c7
Abstract: Ecological contexts have long influenced romantic and sexual partner choice, such that specific partner traits may be especially valued in contexts where they help to mitigate or solve a salient adaptive problem. The current research examined how the adaptive problem posed by pathogens shapes people’s preference for health when selecting mates. We hypothesized that people who report high vulnerability (infectability, sickness history) and sensitivity to pathogens (germ aversion, disgust, current pathogen threat) would emphasize health when selecting potential romantic and sexual partners. Participants (N = 365) reported their standards and desire for 9 different partner traits (including health) when choosing a mate, followed by self-report measures of pathogen vulnerability and sensitivity. While results did not support the notion that vulnerability to infection is related to increased desire for healthy partners, they did reveal a positive relationship between pathogen sensitivity and partner health. Further, there was a main effect of pathogen sensitivity, such that highly sensitive people were exacting in their preferences for a variety of partner traits beyond health. Implications of these results will be discussed.
Abstract: Ecological contexts have long influenced romantic and sexual partner choice, such that specific partner traits may be especially valued in contexts where they help to mitigate or solve a salient adaptive problem. The current research examined how the adaptive problem posed by pathogens shapes people’s preference for health when selecting mates. We hypothesized that people who report high vulnerability (infectability, sickness history) and sensitivity to pathogens (germ aversion, disgust, current pathogen threat) would emphasize health when selecting potential romantic and sexual partners. Participants (N = 365) reported their standards and desire for 9 different partner traits (including health) when choosing a mate, followed by self-report measures of pathogen vulnerability and sensitivity. While results did not support the notion that vulnerability to infection is related to increased desire for healthy partners, they did reveal a positive relationship between pathogen sensitivity and partner health. Further, there was a main effect of pathogen sensitivity, such that highly sensitive people were exacting in their preferences for a variety of partner traits beyond health. Implications of these results will be discussed.
2016 Election: Continued positive associations between conservatism, negatively-biased credulity, and conspiracism despite changes to the power structure in conservatives’ favor
Samore, Theodore, Daniel M Fessler, Adam M Sparks, and Colin Holbrook. 2019. “Electoral Fortunes Reverse, Mindsets Do Not: Political Orientation, Credulity, and Conspiracy Mentality in the Trump Era.” Human Behavior and Evolution Society 31st annual meeting. Boston 2019. Version May 30, osf.io/v8n6g
Conservatives and liberals have previously been shown to differ in the propensity to view socially-transmitted information about hazards as more plausible than that concerning benefits. Given differences between conservatives and liberals in threat sensitivity and dangerous-world beliefs, correlations between political orientation and negatively-biased credulity may thus reflect endogenous mindsets. Alternatively, such results may owe to the political hierarchy at the time of previous research, as the tendency to see dark forces at work is thought to be greater among those who are out of political power. Adjudicating between these accounts can inform how societies respond to the challenge of alarmist disinformation campaigns. We exploit the consequences of the 2016 U.S. elections to test these competing explanations of differences in negatively-biased credulity and conspiracism as a function of political orientation. Two studies of Americans reveal continued positive associations between conservatism, negatively-biased credulity, and conspiracism despite changes to the power structure in conservatives’ favor.
Conservatives and liberals have previously been shown to differ in the propensity to view socially-transmitted information about hazards as more plausible than that concerning benefits. Given differences between conservatives and liberals in threat sensitivity and dangerous-world beliefs, correlations between political orientation and negatively-biased credulity may thus reflect endogenous mindsets. Alternatively, such results may owe to the political hierarchy at the time of previous research, as the tendency to see dark forces at work is thought to be greater among those who are out of political power. Adjudicating between these accounts can inform how societies respond to the challenge of alarmist disinformation campaigns. We exploit the consequences of the 2016 U.S. elections to test these competing explanations of differences in negatively-biased credulity and conspiracism as a function of political orientation. Two studies of Americans reveal continued positive associations between conservatism, negatively-biased credulity, and conspiracism despite changes to the power structure in conservatives’ favor.
We present chimpanzees with a realistic injury: a familiar human experimenter with a prosthetic wound & artificial running blood; they inspect others’ injuries & become aroused by seeing injuries even without observing behavioral cues
Spontaneous attention and psycho-physiological responses to others’ injury in chimpanzees. Yutaro Sato, Satoshi Hirata, Fumihiro Kano. Animal Cognition, June 10 2019. https://link.springer.com/article/10.1007/s10071-019-01276-z
Abstract: Previous studies have shown that humans experience negative emotions when seeing contextual cues of others’ pain, such as injury (i.e., empathic pain), even without observing behavioral expressions of distress. However, this phenomenon has not been examined in nonhuman primates. We tested six chimpanzees (Pan troglodytes) to experimentally examine their reactions to others’ injury. First, we measured viewing responses using eye-tracking. Chimpanzees spontaneously attended to injured conspecifics more than non-injured conspecifics, but did not do so in a control condition in which images of injuries were scrambled while maintaining color information. Chimpanzees did not avoid viewing injuries at any point during stimulus presentation. Second, we used thermal imaging to investigate chimpanzees’ physiological responses to others’ injury. Previous studies reported that reduced nasal temperature is a characteristic of arousal, particularly arousal associated with negative valence. We presented chimpanzees with a realistic injury: a familiar human experimenter with a prosthetic wound and artificial running blood. Chimpanzees exhibited a greater nasal temperature reduction in response to injury compared with the control stimulus. Finally, chimpanzees were presented with a familiar experimenter who stabbed their (fake) thumb with a needle, with no running blood, a situation that may be more challenging in terms of understanding the cause of distress. Chimpanzees did not physiologically distinguish this condition from the control condition. These results suggest that chimpanzees inspect others’ injuries and become aroused by seeing injuries even without observing behavioral cues, but have difficulty doing so without explicit (or familiar) cues (i.e., open wound and blood).
Keywords: Pan troglodytes Injury Pain Attention Skin temperature Emotion
Abstract: Previous studies have shown that humans experience negative emotions when seeing contextual cues of others’ pain, such as injury (i.e., empathic pain), even without observing behavioral expressions of distress. However, this phenomenon has not been examined in nonhuman primates. We tested six chimpanzees (Pan troglodytes) to experimentally examine their reactions to others’ injury. First, we measured viewing responses using eye-tracking. Chimpanzees spontaneously attended to injured conspecifics more than non-injured conspecifics, but did not do so in a control condition in which images of injuries were scrambled while maintaining color information. Chimpanzees did not avoid viewing injuries at any point during stimulus presentation. Second, we used thermal imaging to investigate chimpanzees’ physiological responses to others’ injury. Previous studies reported that reduced nasal temperature is a characteristic of arousal, particularly arousal associated with negative valence. We presented chimpanzees with a realistic injury: a familiar human experimenter with a prosthetic wound and artificial running blood. Chimpanzees exhibited a greater nasal temperature reduction in response to injury compared with the control stimulus. Finally, chimpanzees were presented with a familiar experimenter who stabbed their (fake) thumb with a needle, with no running blood, a situation that may be more challenging in terms of understanding the cause of distress. Chimpanzees did not physiologically distinguish this condition from the control condition. These results suggest that chimpanzees inspect others’ injuries and become aroused by seeing injuries even without observing behavioral cues, but have difficulty doing so without explicit (or familiar) cues (i.e., open wound and blood).
Keywords: Pan troglodytes Injury Pain Attention Skin temperature Emotion
These results do not corroborate the assumption of a strong link between video gaming and body mass as respective associations are small and primarily observed among adults
Exploring the myth of the chubby gamer: A meta-analysis of studies on sedentary video gaming and body mass. Caroline Marker, Timo Gnambs, Markus Appel. Social Science & Medicine, June 9 2019. https://doi.org/10.1016/j.socscimed.2019.05.030
Highlights
• Higher video gaming was positively associated with higher body mass.
• The association was small in size, rho = .09, 95% CI [0.03, 0.14].
• A significant link was found for adults but not for children or for adolescents.
• We identified a small indirect effect for physical activity as a mediator.
Abstract
Rationale: High body mass and obesity are frequently linked to the use of sedentary media, like television (TV) or non-active video games. Empirical evidence regarding video gaming, however, has been mixed, and theoretical considerations explaining a relationship between general screen time and body mass may not generalize to non-active video gaming.
Objective: The current meta-analysis had two main goals. First, we wanted to provide an estimate of the average effect size of the relationship between sedentary video gaming and body mass. In doing so we acknowledged several context variables to gauge the stability of the average effect. Second, to provide additional evidence on processes, we tested the displacement effect of physical activity by video gaming time with the help of a meta-analytic structural equation model (MASEM).
Method: Published and unpublished studies were identified through keyword searches in different databases and references in relevant reports were inspected for further studies. We present a random-effects, three-level meta-analysis based on 20 studies (total N = 38,097) with 32 effect sizes.
Results: The analyses revealed a small positive relationship between non-active video game use and body mass,..., 95% CI [0.03, 0.14], indicating that they shared less than 1% in variance. The studies showed significant heterogeneity, Q (31) = 593.03, p < .001, I2 = 95.13. Moderator analyses revealed that the relationship was more pronounced for adults, , 95% CI [0.04, 0.40], as compared to adolescents, , 95% CI [-0.21, 0.23], or children, ..., 95% CI [-0.07, 0.25]. MASEM found little evidence for a displacement of physical activity through time spent on video gaming.
Conclusion: These results do not corroborate the assumption of a strong link between video gaming and body mass as respective associations are small and primarily observed among adults.
Highlights
• Higher video gaming was positively associated with higher body mass.
• The association was small in size, rho = .09, 95% CI [0.03, 0.14].
• A significant link was found for adults but not for children or for adolescents.
• We identified a small indirect effect for physical activity as a mediator.
Abstract
Rationale: High body mass and obesity are frequently linked to the use of sedentary media, like television (TV) or non-active video games. Empirical evidence regarding video gaming, however, has been mixed, and theoretical considerations explaining a relationship between general screen time and body mass may not generalize to non-active video gaming.
Objective: The current meta-analysis had two main goals. First, we wanted to provide an estimate of the average effect size of the relationship between sedentary video gaming and body mass. In doing so we acknowledged several context variables to gauge the stability of the average effect. Second, to provide additional evidence on processes, we tested the displacement effect of physical activity by video gaming time with the help of a meta-analytic structural equation model (MASEM).
Method: Published and unpublished studies were identified through keyword searches in different databases and references in relevant reports were inspected for further studies. We present a random-effects, three-level meta-analysis based on 20 studies (total N = 38,097) with 32 effect sizes.
Results: The analyses revealed a small positive relationship between non-active video game use and body mass,..., 95% CI [0.03, 0.14], indicating that they shared less than 1% in variance. The studies showed significant heterogeneity, Q (31) = 593.03, p < .001, I2 = 95.13. Moderator analyses revealed that the relationship was more pronounced for adults, , 95% CI [0.04, 0.40], as compared to adolescents, , 95% CI [-0.21, 0.23], or children, ..., 95% CI [-0.07, 0.25]. MASEM found little evidence for a displacement of physical activity through time spent on video gaming.
Conclusion: These results do not corroborate the assumption of a strong link between video gaming and body mass as respective associations are small and primarily observed among adults.