Yonemitsu F, Sasaki K, Gobara A, Yamada Y (2021) The clone devaluation effect: A new uncanny phenomenon concerning facial identity. PLoS ONE 16(7): e0254396. Jul 13 2021. https://doi.org/10.1371/journal.pone.0254396
Abstract: Technological advances in robotics have already produced robots that are indistinguishable from human beings. This technology is overcoming the uncanny valley, which refers to the unpleasant feelings that arise from humanoid robots that are similar in appearance to real humans to some extent. If humanoid robots with the same appearance are mass-produced and become commonplace, we may encounter circumstances in which people or human-like products have faces with the exact same appearance in the future. This leads to the following question: what impressions do clones elicit? To respond to this question, we examined what impressions images of people with the same face (clone images) induce. In the six studies we conducted, we consistently reported that clone images elicited higher eeriness than individuals with different faces; we named this new phenomenon the clone devaluation effect. We found that the clone devaluation effect reflected the perceived improbability of facial duplication. Moreover, this phenomenon was related to distinguishableness of each face, the duplication of identity, the background scene in observing clone faces, and avoidance reactions based on disgust sensitivity. These findings suggest that the clone devaluation effect is a product of multiple processes related to memory, emotion, and face recognition systems.
General discussion
Our six studies investigated the impressions formed by clone faces and factors to influence the impression of clone faces. The participants evaluated six individuals with clone faces as eerier and more improbable than those with different faces and a person with a single face (Study 1). We called this negatively emotional response to clone faces the clone devaluation effect. This effect was stronger as the number of clone faces increased from two to four persons (Study 2). Moreover, this effect did not occur when each clone face was indistinguishable like animal faces (Study 3). It was also shown that the duplication of identity rather than facial features has an important role in this effect and clone faces with the duplication of identity were eerier (Studies 4a & 4b). The clone devaluation effect became weaker when clone faces existed in the lower reality of the context (Study 5). Furthermore, the eeriness of clone faces stemming from improbability would be positively predicted by disgust, in particular animal-reminder disgust (Study 6). Taken together, these results suggest that clone faces induce eeriness and that the clone devaluation effect is related to the realism and disgust reaction. We discuss the details of an assumed mechanism below.
Our findings provide evidence for the internal mechanisms of the clone devaluation effect. The results of Study 6 imply a relationship among realism, the eeriness of clone faces, and animal-reminder disgust sensitivity. The domain of animal-reminder disgust sensitivity includes the lack of the ideal appearance in a human body such as death or a damaged exterior form [30]. In addition to this idea, a previous study indicated that animal-reminder disgust is also involved in the eeriness of humanlike objects such as androids [31], the appearance of which is often improbable and strange. Objects with clone faces, even though they have an absolute appearance in human bodies, might be judged as strange because the clone faces are improbable. As a result, the eeriness is elicited in order to avoid any harm from such improbable and strange objects (i.e., clone faces). Taken together, the improbability of the clone faces is assumed to trigger a defensive reaction stemming from animal-reminder disgust, which in turn plays key roles in emotional reactions (i.e., eeriness).
Considering that improbability and strangeness are the keys to the phenomenon of the clone devaluation effect, a lack of humanity is another of the important parts of the effect. What is involved in the lack of humanity? The results of Studies 4a and 4b indicate that it is likely that this lack of humanity stems from duplication of identity, not facial features. Faces are important information for identifying individuals because human beings have a one-to-one correspondence between face and identity in principle. However, clone faces violate this principle, which may make us misjudge that the identity of people with clone faces should be the same. Thus, the duplication of identity is contrary to the principle of human beings and thus could be considered as a lack of humanity. In most of the present studies except for 4a and 4b, the clone devaluation occurred without the manipulation of identity; observers deduced duplication of identity from clone faces and, as a result, eeriness was elicited. However, we showed that the eeriness of the clone faces was low when clone faces were judged as multiplets; they have the same facial features. In this case, the participants were able to assign clone faces to different identities and thus eeriness was not evoked. Considering this, faces are the most critical cue of personal identity when there is no other special cue (e.g., details of siblings). This idea is consistent with the findings of previous studies [32, 33]. Taken together, the lack of humanity in the clone devaluation effect may stem from the duplication of identities inferred by clone faces.
Considering the findings of our six studies, it was possible to some extent to speculate on a mechanism of the clone devaluation effect (Fig 9). Initially, when one observes clone faces, they are analyzed based on facial features. In this case, because they have identical facial features, they are judged as the same faces. This point is supported by Study 3, which showed that the clone devaluation effect did not occur when clone faces could not be analyzed and distinguished. Several models of aesthetic and facial processing argued that visual features were analyzed and abstracted from objects in the first stage [34–36]. Therefore, it is appropriate to assume that facial features are analyzed as the first stage of the facial processing system. After the judgment of clone faces, their information is processed in the memory system. In this stage, the realism of encountered clone faces is evaluated based on prior knowledge and experience. The results of studies 4a and 4b reflected this processing because the eeriness of famous or little-known multiplets’ faces was diminished even if they have clone faces. This stage is related to the reality of the background scene in which the clone faces exist, which supported the results of study 5’s that the eeriness and improbability of the photographic clone faces was higher than the cartoon clone faces. Although the present study only used the cartoon scene as less realistic scene than the photographic scene, we can investigate the influence of the background scene in further detail if the virtual reality space in which 3D avatars with clone faces existed was used as a more realistic scene. Finally, the improbability of clone faces induces avoidance reaction to strangers, which stems from disgust. Through this processing, unpleasant emotions (i.e., eeriness) toward clone faces are finally evoked.
The emergence of objects with clone faces is not a mere fantasy; they can be expected to appear in the near future. For example, when humanoid technology has further developed, the appearance of humanoids will be the same as that of humans, and the mass production of such humanoids will be possible. Further, the uncanny valley may disappear in humanoids. The present study indicates that clone faces elicit eeriness. This suggests an irony: even if this new technology can bridge the uncanny valley, a new eerie phenomenon (i.e., the clone devaluation effect) would appear alongside new technologies like human cloning techniques or robotic development. The results of a previous study that investigated public attitudes towards human cloning in the United Kingdom found that people have relatively negative responses to reproductive cloning technology [37]. However, unlike this survey, the present study created an experimental situation in which new technologies such as cloning human were realized and found that people tended to evaluate clone faces negatively. Therefore, our findings shed light on the negative aspects of the development of new technology and we urge the reconsideration of the rapid introduction of such technologies into society from the perspective of psychological responses instead of bioethics.
The present study has some limitations, which suggest the need for further research on the clone devaluation effect. First, we used dog faces in Study 3 to investigate the influence of distinguishableness of faces on the clone devaluation effect. However, there is another effect that enables human beings to easily distinguish faces that belong to their own racial group, which is known as the other-race effect [e.g., 38]. To explore the influence of distinguishableness in detail, this effect may be helpful. If other-race faces are used as clone faces, the clone devaluation effect would be weaker than own-race faces or not occur. Second, we should also set up an experimental scene to simulate real-life situations in the near future. In most of our studies, we presented clone faces of humans mainly because we assumed a future where technology overcomes the uncanny valley. However, it is possible that robots with features less similar to human faces, which have not fallen into the uncanny valley, will become popular before more human-like robots will be available on the market. As the results of Study 3 imply, the clone devaluation effect is unlikely to occur in non-human clone faces. Considering this, we speculated that if robots with features less similar to human faces are clearly perceived as robots, not humans, the clone devaluation effect would not occur in clone faces of such robots. Third, it is possible that the observation time of the clone faces varied depending on the participants, which may have affected the results of the present study since we did not control the exposure time of clone faces. Observing clone faces for a long time may lead to habituation, resulting in reduced clone devaluation effects. Therefore, to reveal a temporal aspect of the clone devaluation effect (e.g., minimum time for the clone devaluation effect to occur) future studies should manipulate the exposure time of clone faces.
In conclusion, the present study has identified the clone devaluation effect, which asserts that clone faces elicit eeriness. The improbability and lack of humanity of the clone faces were related to this effect. Moreover, the duplication of identity, not facial features, had key roles in the clone devaluation effect. Furthermore, the clone devaluation effect stemmed from disgust and avoidance reactions (particularly, animal-reminder disgust). The present study suggests it is possible that the introduction of new technology in robotics or the cloning of human beings into society may cause unpleasant psychological reactions in the future.